Game speed | 1.5 |
Unit speed | 1 |
Resource production factor | 1.5 |
Barbarian village spawning | 170% chance when a player joins the world |
Bonus village spawning | 30% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Points and time based |
Milliseconds | Active |
Fake limit | 1% of the village points |
Research System | Simplified research |
Church | Inactive |
Watchtower | Inactive |
Quest System | Active |
Achievements | Active |
Growing barbarian villages | Active up to 3500 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Active, players can select the 8 hour time frame, +100% additional defense against attacks. |
Protection for beginners | 3 days |
Max attack ratio (attacker:defender) | 20:1 for the first 30 days |
Flags | Active |
Scavenging | Active |
Hauls | Active |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units |
Paladin | Active, skills can be learned. |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 100 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 1.5 |
Tribe member limit | 8 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 60 days. |
Free trading | Inactive |
Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked on arrival. Support is withdrawn on tribe change. |
Ability to select starting direction | Inactive |
Victory requirements | After 65 days, one tribe must hold at least 50% of the player villages for 10 days |
Start date | Aug 02,2024 11:00 |
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