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Lead your city from the stone age through the centuries and forge a vast empire!
Heroes of History – Expand your city, gather mythical heroes and battle your way through history!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
| Game speed | 2 |
| Unit speed | 0.5 |
| Resource production factor | 1 |
| Barbarian village spawning | 170% chance when a player joins the world |
| Bonus village spawning | 30% chance when a player joins the world |
| Ability to demolish buildings | Active |
| Morale | Points and time based |
| Milliseconds | Active |
| Fake limit | 1% of the village points |
| Research System | Classic system (10-level system) |
| Church | Active |
| Watchtower | Active |
| Quest System | Active |
| Achievements | Active |
| Growing barbarian villages | Active up to 2500 points |
| Bonus villages | Bonus villages enabled |
| Time frame for cancelling attacks | 10 minutes |
| Time frame for cancelling transports | 5 minutes |
| Night bonus | Active, players can select the 8 hour time frame, +100% additional defense against attacks. |
| Protection for beginners | 3 days |
| Max attack ratio (attacker:defender) | 20:1 for the first 30 days |
| Flags | Active |
| Scavenging | Active |
| Hauls | Active |
| Stronghold | Active |
| Relics | Active |
| Archers | Active |
| Scout system | The scout can report troops, buildings, resources and foreign units |
| Paladin | Active, skills can be learned. |
| Militia | Active |
| Purchased using | Gold coins |
| Max nobleman travel distance | 100 fields |
| Loyalty decrease per nobleman attack | 20-35 |
| Loyalty increase per hour | 2 |
| Tribe member limit | 10 |
| Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
| Tribe levels | Active |
| Account sitting | Active |
| Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 60 days. |
| Free trading | Inactive |
| Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change. Players must belong to the tribe for at least 2 days before they can send or receive support. | Command arrival time fluctuation | The time it takes for commands to arrive varies from -20 to +20 milliseconds. |
| Ability to select starting direction | Inactive |
| Victory requirements | After 75 days, one tribe must hold at least 60% of the player villages for 10 days |
| Start date | Jan 10,2026 13:00 |
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